I don’t have much to say, but I thought I’d post what I’ve been spending most of my time working on recently: the cathedral I talked about a bit in my last post. I’ve decided to have it more built into a mountainside rather than entirely underground, in order to get some cool lighting in there. I’m working on figuring out additional lighting sources as well; much of it won’t have any windows providing light.
Being able to utilize Maya and Unity in my design process is a lot of fun; rather than just drawing everything out and making some study models, I get to fairly quickly see how things look in 3d and at scale.
But anyways, I’m really happy with how it’s coming. I still have a lot of clean up work (a good amount of polygons can be cut out) to do and some UVing to do. And some more design work. Still not entirely sure what I’m going to do with the hall’s ceiling and the second floor above it. But I’m excited to start getting textures and lights on what I have.
Here are some images of my progress so far: