Monthly Archives: June 2012

The End is Nigh: Katabasis Design Thoughts

With only six weeks left to finish Katabasis, I’ve been thinking a lot about what exactly it is and what I want it to be. Throughout the process of making it, I’ve been continuously stripping it down. A big part of this is … Continue reading

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Pixel Horrors: Home

Walking into Benjamin Rivers’ Home I had almost no expectations. I just knew that Superbrothers was excited about it, and that it looked similar to Lone Survivor and supposedly had some unique story-telling methods. Looking at screenshots, I was rather dubious at … Continue reading

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Pixel Horrors: Lone Survivor

I’ve been playing a lot of 2d games recently, which is weird for me. I used to have no interest in 2d games, but now I’m almost starting to lose interest in 3d games. Ok, well, that’s probably not true. … Continue reading

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