I made some trees and rocks and stuff.
Started digging into the audio, too. Each node will have a unique sound: 7 tones by 7 timbres/texture (that’s what I’m thinking now at least). Decided on using tones from Pythagorean tuning, and have been playing around with how to implement them. Having that spectral quality of focusing on shifting textures and harmonics will work much better than using rhythm and melody. The idea is that the player will literally move through tones and harmonics and timbres.