Category Archives: architecture

Theatre Progress: Research and Formulation

After another bout of research, visible progress on The Theatre is again gaining some needed momentum. I hit a point a couple months ago where I had to figure out some fundamental aspects of the game–namely, the seven variations for … Continue reading

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The Poetics of Video Games: Realtime Dreams and Memories

One of the most interesting things to me about 3d games and virtual worlds is that no matter what, they’re always experienced through a two dimensional medium. Even with 3d glasses or virtual reality goggles, the third vector of space … Continue reading

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Early Progress: The Theatre

I’ve made a lot of progress on the visual look of┬áThe Theatre (which is what I’m calling my new project now), so thought I’d post up some screenshots. I’m still very early on, but I’m really happy with how it … Continue reading

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New Project Underway: In Memory of Giulio Camillo

Fact: it’s impossible for me to come up with game ideas that are simple and easy to explain. Initially, the idea forming the basis of the new game that I’ve started working on (I’m making headway on ┬áprototyping it up) … Continue reading

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New Cathedral Texturin’

Well, decided to do a quick Katabasis update while I transfer stuff over to my hard drive for class tomorrow. As I think I mentioned before, I decided to do some rebuilding of the the cathedral, as well as re-texture … Continue reading

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Architecture and Level Design

Before coming to RMCAD for Game Art, I spent 2 years at University of Nebraska-Lincoln studying Architecture. Ever since I first started seriously thinking about game design, I had the idea that level design is basically the same as architecture, … Continue reading

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