Category Archives: environments

Theatre Progress: Research and Formulation

After another bout of research, visible progress on The Theatre is again gaining some needed momentum. I hit a point a couple months ago where I had to figure out some fundamental aspects of the game–namely, the seven variations for … Continue reading

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Virtual Wilderness (Theatre Progress)

It’s been a little while since I posted a visual progress update for The Theatre, but I’ve been making a good amount of progress. I’ve been focusing almost entirely on the area outside the theatre itself (the “external”). It’s changed … Continue reading

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Hands of Creation: Procedural vs Intentional

In games, there are two major modes of world creation. The first is procedual, and while it’s not used all that often, is gaining in popularity. Basically, procedural generation means that the world is created randomly, within parameters set by … Continue reading

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Early Progress: The Theatre

I’ve made a lot of progress on the visual look of┬áThe Theatre (which is what I’m calling my new project now), so thought I’d post up some screenshots. I’m still very early on, but I’m really happy with how it … Continue reading

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Teaser Trailer and Demo Download!

Well. As I say half the time, it’s been a long time, but that’s because it’s been a very busy month. I have a pretty big update here, though: my first teaser trailer for Katabasis is up, as well as … Continue reading

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Wolves and Stone Tables

Well first of all, I added a new “About Katabasis” page (link is under the banner image), which has information about the game. Also, beyondmarathon, who has been giving me some good comments after somehow finding what I wrote about┬áDear … Continue reading

Posted in creatures, environments, Katabasis | Tagged , , | 4 Comments