Category Archives: game design

New/old directions

As usual, it’s been quite a while since my last update. I’ve been expanding on some concepts that I’ve had, which will add a lot of depth to the game. It’s turning out to be quite an expansive world, but … Continue reading

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The Poetics of Video Games: Realtime Dreams and Memories

One of the most interesting things to me about 3d games and virtual worlds is that no matter what, they’re always experienced through a two dimensional medium. Even with 3d glasses or virtual reality goggles, the third vector of space … Continue reading

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Back to work

Work on my own refractions of Camillo’s Theatre is beginning again. I recently finished reading An Examination of ‘L’Idea Del Theatro’ of Giulio Camillo […], which is proving indispensable, and I just finished a first pass of organizing the theatre–which apparently was … Continue reading

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Theatre Update: New Areas

Thought I’d post some new progress screenshots since I haven’t posted anything in a while. Some, especially the last one, are teases for more expansive areas. In non-visual news, I finally decided to purchase the only English translation of Camillo’s L’Idea … Continue reading

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Hands of Creation: Procedural vs Intentional

In games, there are two major modes of world creation. The first is procedual, and while it’s not used all that often, is gaining in popularity. Basically, procedural generation means that the world is created randomly, within parameters set by … Continue reading

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An Introduction to the Three Layers of Game Interaction

As with most things, interaction with games can be distilled into three layers: Physical (pressing buttons, moving mouse or joysticks), Virtual (moving within the game space, in a shooter this would be shooting guns), and Experiential. The third is, of … Continue reading

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New Project Underway: In Memory of Giulio Camillo

Fact: it’s impossible for me to come up with game ideas that are simple and easy to explain. Initially, the idea forming the basis of the new game that I’ve started working on (I’m making headway on  prototyping it up) … Continue reading

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