Category Archives: Giulio Camillo

Back to work

Work on my own refractions of Camillo’s Theatre is beginning again. I recently finished reading An Examination of ‘L’Idea Del Theatro’ of Giulio Camillo […], which is proving indispensable, and I just finished a first pass of organizing the theatre–which apparently was … Continue reading

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Theatre Update: New Areas

Thought I’d post some new progress screenshots since I haven’t posted anything in a while. Some, especially the last one, are teases for more expansive areas. In non-visual news, I finally decided to purchase the only English translation of Camillo’s L’Idea … Continue reading

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Virtual Wilderness (Theatre Progress)

It’s been a little while since I posted a visual progress update for The Theatre, but I’ve been making a good amount of progress. I’ve been focusing almost entirely on the area outside the theatre itself (the “external”). It’s changed … Continue reading

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Hands of Creation: Procedural vs Intentional

In games, there are two major modes of world creation. The first is procedual, and while it’s not used all that often, is gaining in popularity. Basically, procedural generation means that the world is created randomly, within parameters set by … Continue reading

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Theatre Update: Trees and Stuff

I made some trees and rocks and stuff. Started digging into the audio, too. Each node will have a unique sound: 7 tones by 7 timbres/texture (that’s what I’m thinking now at least). Decided on using tones from Pythagorean tuning, … Continue reading

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Early Progress: The Theatre

I’ve made a lot of progress on the visual look of The Theatre (which is what I’m calling my new project now), so thought I’d post up some screenshots. I’m still very early on, but I’m really happy with how it … Continue reading

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New Project Underway: In Memory of Giulio Camillo

Fact: it’s impossible for me to come up with game ideas that are simple and easy to explain. Initially, the idea forming the basis of the new game that I’ve started working on (I’m making headway on  prototyping it up) … Continue reading

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