Category Archives: level design

New Cathedral Texturin’

Well, decided to do a quick Katabasis update while I transfer stuff over to my hard drive for class tomorrow. As I think I mentioned before, I decided to do some rebuilding of the the cathedral, as well as re-texture … Continue reading

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Final(?) campsite update

This campsite scene has come quite a ways since my last post, most notably in props and lighting. I think I’m ready to call “done”, by which I mean I need to stop working on it and start working on … Continue reading

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Quick campsite update

Well, apparently I only do blog posts in phases. I decided to do a quick update of the riverside campsite before I go to bed. It’s come quite a ways since the last post, even so to warrant an update. … Continue reading

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Architecture and Level Design

Before coming to RMCAD for Game Art, I spent 2 years at University of Nebraska-Lincoln studying Architecture. Ever since I first started seriously thinking about game design, I had the idea that level design is basically the same as architecture, … Continue reading

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