Category Archives: progress

New/old directions

As usual, it’s been quite a while since my last update. I’ve been expanding on some concepts that I’ve had, which will add a lot of depth to the game. It’s turning out to be quite an expansive world, but … Continue reading

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Theatre Progress: Research and Formulation

After another bout of research, visible progress on The Theatre is again gaining some needed momentum. I hit a point a couple months ago where I had to figure out some fundamental aspects of the game–namely, the seven variations for … Continue reading

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Theatre Update: New Areas

Thought I’d post some new progress screenshots since I haven’t posted anything in a while. Some, especially the last one, are teases for more expansive areas. In non-visual news, I finally decided to purchase the only English translation of Camillo’s L’Idea … Continue reading

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Virtual Wilderness (Theatre Progress)

It’s been a little while since I posted a visual progress update for The Theatre, but I’ve been making a good amount of progress. I’ve been focusing almost entirely on the area outside the theatre itself (the “external”). It’s changed … Continue reading

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Theatre Update: Trees and Stuff

I made some trees and rocks and stuff. Started digging into the audio, too. Each node will have a unique sound: 7 tones by 7 timbres/texture (that’s what I’m thinking now at least). Decided on using tones from Pythagorean tuning, … Continue reading

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Early Progress: The Theatre

I’ve made a lot of progress on the visual look of The Theatre (which is what I’m calling my new project now), so thought I’d post up some screenshots. I’m still very early on, but I’m really happy with how it … Continue reading

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Katabasis Update: version 1.1

First off, I just wanted to note that I released an update to Katabasis which should fix a bug where the end cutscene animation would freeze at the beginning. Crossing my fingers that I really did fix it, it’s hard … Continue reading

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