Tag Archives: game design

The Poetics of Video Games: Realtime Dreams and Memories

One of the most interesting things to me about 3d games and virtual worlds is that no matter what, they’re always experienced through a two dimensional medium. Even with 3d glasses or virtual reality goggles, the third vector of space … Continue reading

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Hands of Creation: Procedural vs Intentional

In games, there are two major modes of world creation. The first is procedual, and while it’s not used all that often, is gaining in popularity. Basically, procedural generation means that the world is created randomly, within parameters set by … Continue reading

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An Introduction to the Three Layers of Game Interaction

As with most things, interaction with games can be distilled into three layers: Physical (pressing buttons, moving mouse or joysticks), Virtual (moving within the game space, in a shooter this would be shooting guns), and Experiential. The third is, of … Continue reading

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The End is Nigh: Katabasis Design Thoughts

With only six weeks left to finish Katabasis, I’ve been thinking a lot about what exactly it is and what I want it to be. Throughout the process of making it, I’ve been continuously stripping it down. A big part of this is … Continue reading

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New Cathedral Texturin’

Well, decided to do a quick Katabasis update while I transfer stuff over to my hard drive for class tomorrow. As I think I mentioned before, I decided to do some rebuilding of the the cathedral, as well as re-texture … Continue reading

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Final(?) campsite update

This campsite scene has come quite a ways since my last post, most notably in props and lighting. I think I’m ready to call “done”, by which I mean I need to stop working on it and start working on … Continue reading

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Quick campsite update

Well, apparently I only do blog posts in phases. I decided to do a quick update of the riverside campsite before I go to bed. It’s come quite a ways since the last post, even so to warrant an update. … Continue reading

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